Under
Construction Page
My German Page
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1. If anything can go wrong, it will.
2. If there is a possibility of
several things going wrong, the one that
will
cause the most damage will be the
first to go wrong.
3. If anything just cannot go wrong, it will anyway.
4. If you perceive that there
are four possible ways in which something
can go
wrong and circumvent these, then a
fifth way, totally unprepared for, will
promptly develop.
5. Left to themselves things tend to go from bad to worse.
6. If everything seems to be going well, you have obviously overlooked something.
7. Nature always sides with the hidden flaw.
8. Mother Nature is a bitch.
Murphy was an optimist.
Just when you see the light at
the end of the tunnel, The roof caves in.
Just when you see the light at the
end of the tunnel, someone turns it off.
Nothing is impossible for the man
who doesn't have to do it himself.
1. Any given program, when running, is obsolete.
2. Any given program costs more and takes longer each time it is run.
3. If a program is useful it
will have to be changed.
4. If a program is useless it will
have to be documented.
5. Any given program will expand to fill all the available memory.
6. The value of any program is
inversely proportional to the weight
of it's output.
7. Program complexity will grow
until it exceeds the capability of the
programmer who must maintain it.
In any computer system the
machine will always misinterpret,
misconstrue,
misprint, or not evaluate any maths
or subroutines or fail to print any
output
on, at least, the first run
through.
When a computer accepts a
program without error on the first run,
the program
will not yield the required output.
In Nature nothing is ever
right, therefore if everything is going
right...
something is wrong.
Variables won't, constants
aren't.
There is always one more bug.
1. Profanity is the one language understood by all programmers.
2. Not until a program has been
in use for six months will the most
harmful
error be discovered.
3. Job control cards that positively cannot be arranged in improper order, will be.
4. Interchangeable tapes wont't.
5. If the input editor has
been designed to reject all bad input, an
ingenius
idiot will discover a method to
get bad data past it.
6. If a test installation
functions perfectly, all subsequent
systems will
malfunction.
If builders built buildings the
way programmers wrote programs then the
first
woodpecker that came along would
destroy civilization.
The probability of anything happening is in inverse ratio to it's desirability.
It works better if you plug it
in.
It won't work.
Experience varies directly with
equipment ruined.
Nothing ever gets built on
schedule or within budget.
When working towards the
solution of a problem, it always helps if
you
already know the answer.
1. Anything that begins well, ends badly.
2. Anything that begins badly,
ends worse.
To estimate the time it would
take to do a task: Estimate the time you
think it would take, multiply by
two and change the unit of measure to the
next highest unit. Thus we
allocate two days for a one hour task.
If it looks easy it's
tough. If it looks tough, it's damn
near impossible.
Adding manpower to late
software makes it later.
Once a job is fouled up,
anything done to improve it will only
make it worse.
FeatherKile's
Rule
Whatever you did, that's what
you planned all along.
Flap's
Law
Any inaminate object,
regardless of it's position,
configuration or purpose,
may be expected to perform, at any
time, in a totally unexpected manner for
reasons
that are either entirely obscure or
else completely mysterious.
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If you have comments or suggestions, me Andy Kellman